WebSocket(2)---实现游戏公告功能

1年前 (2022) 程序员胖胖胖虎阿
213 0 0

实现游戏公告功能

实现功能:游戏管理里发布游戏公告,其它游戏玩家页面能够马上接受到游戏公告信息。

下面直接上代码案例,这里主要展示关键代码,底部有源码。

一、案例

1、pom.xml文件

主要是添加springBoot和webSocket相关jar包,和一些辅助工具jar包(注意我采用的是springBoot2.1.0版本

WebSocket(2)---实现游戏公告功能

<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
    <modelVersion>4.0.0</modelVersion>

    <groupId>com.jincou.websocket</groupId>
    <artifactId>websocketstudy</artifactId>
    <version>0.0.1-SNAPSHOT</version>
    <packaging>jar</packaging>

    <name>websocketstudy</name>
    <description>Demo project for Spring Boot</description>

    <parent>
        <groupId>org.springframework.boot</groupId>
        <artifactId>spring-boot-starter-parent</artifactId>
        <version>2.1.0.BUILD-SNAPSHOT</version>
        <relativePath/> <!-- lookup parent from repository -->
    </parent>

    <properties>
        <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
        <project.reporting.outputEncoding>UTF-8</project.reporting.outputEncoding>
        <java.version>1.8</java.version>
    </properties>

    <dependencies>
        <!--springboot和websocket整合包-->
        <dependency>
            <groupId>org.springframework.boot</groupId>
            <artifactId>spring-boot-starter-websocket</artifactId>
        </dependency>

        <!--辅助包-->
        <dependency>
            <groupId>org.webjars</groupId>
            <artifactId>webjars-locator</artifactId>
            <version>0.32-1</version>
        </dependency>
        <dependency>
            <groupId>org.webjars</groupId>
            <artifactId>sockjs-client</artifactId>
            <version>1.0.2</version>
        </dependency>
        <dependency>
            <groupId>org.webjars</groupId>
            <artifactId>stomp-websocket</artifactId>
            <version>2.3.3</version>
        </dependency>
        <dependency>
            <groupId>org.webjars</groupId>
            <artifactId>bootstrap</artifactId>
            <version>3.3.7</version>
        </dependency>
        <dependency>
            <groupId>org.webjars</groupId>
            <artifactId>jquery</artifactId>
            <version>3.1.0</version>
        </dependency>
        <dependency>
            <groupId>org.projectlombok</groupId>
            <artifactId>lombok</artifactId>
        </dependency>

        <dependency>
            <groupId>org.springframework.boot</groupId>
            <artifactId>spring-boot-starter-test</artifactId>
            <scope>test</scope>
        </dependency>
    </dependencies>

    <build>
        <plugins>
            <plugin>
                <groupId>org.springframework.boot</groupId>
                <artifactId>spring-boot-maven-plugin</artifactId>
            </plugin>
        </plugins>
    </build>

    <repositories>
        <repository>
            <id>spring-snapshots</id>
            <name>Spring Snapshots</name>
            <url>https://repo.spring.io/snapshot</url>
            <snapshots>
                <enabled>true</enabled>
            </snapshots>
        </repository>
        <repository>
            <id>spring-milestones</id>
            <name>Spring Milestones</name>
            <url>https://repo.spring.io/milestone</url>
            <snapshots>
                <enabled>false</enabled>
            </snapshots>
        </repository>
    </repositories>
    <pluginRepositories>
        <pluginRepository>
            <id>spring-snapshots</id>
            <name>Spring Snapshots</name>
            <url>https://repo.spring.io/snapshot</url>
            <snapshots>
                <enabled>true</enabled>
            </snapshots>
        </pluginRepository>
        <pluginRepository>
            <id>spring-milestones</id>
            <name>Spring Milestones</name>
            <url>https://repo.spring.io/milestone</url>
            <snapshots>
                <enabled>false</enabled>
            </snapshots>
        </pluginRepository>
    </pluginRepositories>

</project>

pom.xml

 

2、WebSocketConfig

 这个是websocket配置中心,配置一些核心配置。

import org.springframework.context.annotation.Configuration;
import org.springframework.messaging.simp.config.MessageBrokerRegistry;
import org.springframework.web.socket.config.annotation.EnableWebSocketMessageBroker;
import org.springframework.web.socket.config.annotation.StompEndpointRegistry;
import org.springframework.web.socket.config.annotation.WebSocketMessageBrokerConfigurer;

@Configuration
//注解用于开启使用STOMP协议来传输基于代理(MessageBroker)的消息,这时候控制器(controller)开始支持@MessageMapping,就像是使用@requestMapping一样。
@EnableWebSocketMessageBroker
public class WebSocketConfig implements WebSocketMessageBrokerConfigurer {


    /**
     * 注册端点,发布或者订阅消息的时候需要连接此端点
     * setAllowedOrigins 非必须,*表示允许其他域进行连接
     * withSockJS  表示开始sockejs支持
     */
    public void registerStompEndpoints(StompEndpointRegistry registry) {

        registry.addEndpoint("/endpoint-websocket").setAllowedOrigins("*").withSockJS();
    }

    /**
     * 配置消息代理(中介)
     * enableSimpleBroker 服务端推送给客户端的路径前缀
     * setApplicationDestinationPrefixes  客户端发送数据给服务器端的一个前缀
     */
    @Override
    public void configureMessageBroker(MessageBrokerRegistry registry) {

        registry.enableSimpleBroker("/topic");
        registry.setApplicationDestinationPrefixes("/app");

    }
}

 

3、GameInfoController

  管理员发布公告消息对应的接口

/*
 *模拟游戏公告
 */
@Controller
public class GameInfoController {

  //@MessageMapping和@RequestMapping功能类似,用于设置URL映射地址,浏览器向服务器发起请求,需要通过该地址。
  //如果服务器接受到了消息,就会对订阅了@SendTo括号中的地址传送消息。
    @MessageMapping("/gonggao/chat")
    @SendTo("/topic/game_chat")
    public OutMessage gameInfo(InMessage message){

        return new OutMessage(message.getContent());
    }
}

 

4、管理员页面和用户页面

 admin页面和user页面唯一的区别就是管理员多一个发送公告的权限,其它都一样,user1和user2完全一样。

(1)admin.html

WebSocket(2)---实现游戏公告功能

<!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<head>
    <title>Hello WebSocket</title>
    <link href="/webjars/bootstrap/css/bootstrap.min.css" rel="stylesheet">
    <link href="/gonggao/main.css" rel="stylesheet">
    <script src="/webjars/jquery/jquery.min.js"></script>
    <script src="/webjars/sockjs-client/sockjs.min.js"></script>
    <script src="/webjars/stomp-websocket/stomp.min.js"></script>
    <script src="/gonggao/app.js"></script>
</head>
<body>
<noscript><h2 style="color: #ff0000">Seems your browser doesn't support Javascript! Websocket relies on Javascript being
    enabled. Please enable
    Javascript and reload this page!</h2></noscript>
<div id="main-content" class="container">
    <div class="row">
        <div class="col-md-6">
            <form class="form-inline">
                <div class="form-group">
                    <label for="connect">建立连接通道:</label>
                    <button id="connect" class="btn btn-default" type="submit">Connect</button>
                    <button id="disconnect" class="btn btn-default" type="submit" disabled="disabled">Disconnect
                    </button>
                </div>
            </form>
        </div>
        <div class="col-md-6">
            <form class="form-inline">
                <div class="form-group">
                    <label for="name">发布新公告</label>
                    <input type="text" id="content" class="form-control" placeholder="请输入...">
                </div>
                <button id="send" class="btn btn-default" type="submit">发布</button>
            </form>
        </div>
    </div>
    <div class="row">
        <div class="col-md-12">
            <table id="conversation" class="table table-striped">
                <thead>
                <tr>
                    <th>游戏公告内容</th>
                </tr>
                </thead>
                <tbody id="notice">
                </tbody>
            </table>
        </div>
    </div>
</div>
</body>
</html>

admin.html

(2)user1.html

WebSocket(2)---实现游戏公告功能

<!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<head>
    <title>Hello WebSocket</title>
    <link href="/webjars/bootstrap/css/bootstrap.min.css" rel="stylesheet">
    <link href="/gonggao/main.css" rel="stylesheet">
    <script src="/webjars/jquery/jquery.min.js"></script>
    <script src="/webjars/sockjs-client/sockjs.min.js"></script>
    <script src="/webjars/stomp-websocket/stomp.min.js"></script>
    <script src="/gonggao/app.js"></script>
</head>
<body>
<noscript><h2 style="color: #ff0000">Seems your browser doesn't support Javascript! Websocket relies on Javascript being
    enabled. Please enable
    Javascript and reload this page!</h2></noscript>
<div id="main-content" class="container">
    <div class="row">
        <div class="col-md-6">
            <form class="form-inline">
                <div class="form-group">
                    <label for="connect">建立连接通道:</label>
                    <button id="connect" class="btn btn-default" type="submit">Connect</button>
                    <button id="disconnect" class="btn btn-default" type="submit" disabled="disabled">Disconnect
                    </button>
                </div>
            </form>
        </div>

    </div>
    <div class="row">
        <div class="col-md-12">
            <table id="conversation" class="table table-striped">
                <thead>
                <tr>
                    <th>游戏公告内容</th>
                </tr>
                </thead>
                <tbody id="notice">
                </tbody>
            </table>
        </div>
    </div>
</div>
</body>
</html>

user1.html

 (3)user2.html

WebSocket(2)---实现游戏公告功能

<!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<head>
    <title>Hello WebSocket</title>
    <link href="/webjars/bootstrap/css/bootstrap.min.css" rel="stylesheet">
    <link href="/gonggao/main.css" rel="stylesheet">
    <script src="/webjars/jquery/jquery.min.js"></script>
    <script src="/webjars/sockjs-client/sockjs.min.js"></script>
    <script src="/webjars/stomp-websocket/stomp.min.js"></script>
    <script src="/gonggao/app.js"></script>
</head>
<body>
<noscript><h2 style="color: #ff0000">Seems your browser doesn't support Javascript! Websocket relies on Javascript being
    enabled. Please enable
    Javascript and reload this page!</h2></noscript>
<div id="main-content" class="container">
    <div class="row">
        <div class="col-md-6">
            <form class="form-inline">
                <div class="form-group">
                    <label for="connect">建立连接通道:</label>
                    <button id="connect" class="btn btn-default" type="submit">Connect</button>
                    <button id="disconnect" class="btn btn-default" type="submit" disabled="disabled">Disconnect
                    </button>
                </div>
            </form>
        </div>

    </div>
    <div class="row">
        <div class="col-md-12">
            <table id="conversation" class="table table-striped">
                <thead>
                <tr>
                    <th>游戏公告内容</th>
                </tr>
                </thead>
                <tbody id="notice">
                </tbody>
            </table>
        </div>
    </div>
</div>
</body>
</html>

user2.html

 

5.app.js

  这个是客户端连接websocket的核心,通过html的点击事件来完成。

var stompClient = null;

//这个方法仅仅是用来改变样式,不是核心
function setConnected(connected) {
    $("#connect").prop("disabled", connected);
    $("#disconnect").prop("disabled", !connected);
    if (connected) {
        $("#conversation").show();
    }
    else {
        $("#conversation").hide();
    }
    $("#notice").html("");
}

//1、建立连接(先连接服务端配置文件中的基站,建立连接,然后订阅服务器目录消息
function connect() {
    //1、连接SockJS的endpoint是“endpoint-websocket”,与后台代码中注册的endpoint要一样。
    var socket = new SockJS('/endpoint-websocket');

    //2、用stom进行包装,规范协议
    stompClient = Stomp.over(socket);
    stompClient.connect({}, function (frame) {

    //3、建立通讯
        setConnected(true);
        console.log('Connected: ' + frame);

    //4、通过stompClient.subscribe()订阅服务器的目标是'/topic/game_chat'发送过来的地址,与@SendTo中的地址对应。
        stompClient.subscribe('/topic/game_chat', function (result) {
            console.info(result)
            showContent(JSON.parse(result.body));
        });
    });
}

//2、关闭连接
function disconnect() {
    if (stompClient !== null) {
        stompClient.disconnect();
    }
    setConnected(false);
    console.log("Disconnected");
}

//3、游戏管理员发送公告信息(这个也是游戏用户所没有功能,其它都一样)
function sendName() {
    //1、通过stompClient.send 向/app/gonggao/chat 目标 发送消息,这个是在控制器的@messageMapping 中定义的。(/app为前缀,配置里配置)
    stompClient.send("/app/gonggao/chat", {}, JSON.stringify({'content': $("#content").val()}));
}

//4、订阅的消息显示在客户端指定位置
function showContent(body) {
    $("#notice").append("<tr><td>" + body.content + "</td> <td>"+new Date(body.time).toLocaleString()+"</td></tr>");
}


$(function () {
    $("form").on('submit', function (e) {
        e.preventDefault();
    });
    $( "#connect" ).click(function() { connect(); });
    $( "#disconnect" ).click(function() { disconnect(); });
    $( "#send" ).click(function() { sendName(); });
});

 

6、查看运行结果

WebSocket(2)---实现游戏公告功能

 

7、小总结

  首先很明显看的出,websocket最大的优点,就是可以服务端主动向客户端发送消息,而此前http只能是客户端向服务端发送请求。

   gitHub源码:https://github.com/yudiandemingzi/spring-boot-websocket-study

 WebSocket(2)---实现游戏公告功能

 

想太多,做太少,中间的落差就是烦恼。想没有烦恼,要么别想,要么多做。中校【19】

 

 

版权声明:程序员胖胖胖虎阿 发表于 2022年11月25日 上午7:48。
转载请注明:WebSocket(2)---实现游戏公告功能 | 胖虎的工具箱-编程导航

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